The designers of tomorrow will be part of shaping our future, today.

Design involves critical thinking, technology, psychology, sociology, and culture coming together to solve problems. My classrooms are places for thinking beyond two dimensions, they are places to learn, experiment, and create, where exploring multiple ideas can be expressed visually as well as articulated verbally.

Before students design for the future, they must understand the past. History and design movements are studied along with cultural movements for an understanding of how design not only reflects culture, designers are part of creating it. Basic principles of design, terminology, methods of problem-solving, aspects of composition, visual hierarchy, balance, rhythm, scale, texture, symmetry, color theory are taught, or reiterated as part of any design education, and continues throughout students’ education and career.

As a practicing designer, mentor, educator, I have the knowledge and experience to guide students with an understanding of how their design education flows into a professional career. Todays’ students are not bound by our times, but rather part of it. They document, change, and participate in the creation of work that become makers and documenters of history. Being in the classroom and embracing new experiences every time I teach only deepens my own passion for the work I do, and makes me, at the end of the day, a better designer.

I want my students to leave engaged and ready to solve today’s design challenges, which requires a curiosity and questioning for answers, and an unyielding way of solving problems. Students will learn how design can not only be studied, but practiced in a way that gives them the tools to become professional designers.

Students are expected to:

  • Participate in class discussion.

  • Read assigned texts/watch video.

  • Complete homework assignments.

  • Document their process.

  • Include research.

  • Participate in class critiques.

  • Complete final project.

Classrooms are places for a collaborative environment that involves discussion, feed back, students presenting their work, talking about their process, and being able to defend design decisions in an open and safe space where they can learn the skills needed to have a professional career. Classes may break out into small groups or cross collaborate with other design disciplines that may include: writers, videographers, motion graphics among others as well as working with real businesses to solve design challenges.

Students should leave my class:

  • With an understanding of basic design principles.

  • Ability to demonstrate and apply design terminology.

  • Expand ideas about visual design by exposure to history, design movements, culture, society, politics, different design practices.

  • Learn about the creative, cultural, professional implications of design.

  • Demonstrate competency with technical skills using analogue and digital tools.

  • Gain further experience in collaboration and working in teams.

  • Grown in comfort level presenting work.

 

FDN101: INTRODUCTION TO DESIGN

Principles of Design focuses on the history of design and its applications, as well as focuses on the basic principles of design: terminology, methods of problem-solving, aspects of composition, visual hierarchy, content development, scale, contrast and pattern. Students will study design movements while learning the fundamentals behind any good design.

GDI206: GRAPHIC DESIGN 1

This course examines complex and multi-faceted commercial design problems as a means of developing dynamic and innovative solutions. Design projects are analyzed according to their conceptual and graphical composition, and are developed to effectively and creatively communicate a message to a specific audience.​

GDIM SUMMER CAMP

Graphic Design Summer Camp is a project-based week. During this week we will go over fundamentals of what a brand is, color, type, history and culture. Students will understand the process involved in creating original work, which includes research, an understanding of their audience, and expectations of deliverables.